Repro Steps Video: UE4Editor Blueprint/Framework + Format Text node Bug - YouTube
Using a BreakHitResult and then changing the Format Text nodes and then compiling spits out some errors.
Restarting the engine solves this problem, but it’s obviously fairly annoying.
Note: This is just a fresh FPS Template. The extra nodes at the top are not connected anywhere.
Logs: https://bpaste.net/raw/bbdd251763fd
Version: 4.6.1 and 4.7 built from Source ~8 days ago
Tried to reproduce this in an independent BP (as in, no break hit result and other stuff) but that didn’t do anything strange: