UMG/Widget decreasing FPS?
I have a very annoying issue, when I use widget my frame rate drastically decreasing! From 120 to 3 FPS...someone mayby tell me why? I have enough of it. Please help!
asked Dec 17 '14 at 06:28 PM in Blueprint Scripting
Oh yea I see.
"Event Receive Draw HUD" is an event which will be called each frame.
You draw the texture and then (remember still each single frame) create a widget and add it to the viewport. That means in the beginning you spawn 120 widgets per second. Each one will be rendered each frame. You see where this is going right?
For this you could for example use "Event Begin play" which will be called only once at the beginning.
I hope this helps.
answered Dec 19 '14 at 08:29 PM
lol I had the same problem with 4.13. And all the versions. Try to use Text Render components instead of UMG. That should make the things a lot better. Good luck! ~Michael
answered Feb 23 '17 at 07:59 PM
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