Are there plans to make Large World Composition work with Multiplayer?

Are there any plans to make Large World Composition (with the use of translation coordinate systems) work with Multiplayer? A previous posted answer seems to imply that something is planned. (See https://udn.unrealengine.com/questions/230140/will-demorec-support-large-worlds-on-a-dedicated-s.html#comment-230829-form )

Hi,

In 4.7 we have increased supported world size to 20x20km. So if your gameplay area fits into this size you don’t need world origin rebasing (can be disabled in WorldSettings). Support for origin rebasing in MP games is in our wishlist, but there is no any near future plans to work on it.