Hey there!
I spent the last days porting over some old code from UnrealScript and noticed a issue:
For a Weapon Sway function i used the Operand “>>” to calculate Rotation at a Vector Offset looking like this:
WeaponLoction -= WeaponOffset;
WeaponOffset = WeaponOffset >> CurrentSwayRotation;
The problem i am facing now is that the Operand is unknown in C++, i tried looking around the docs but could not find anything like this.
Any idea? I am already looking into rewriting this function, however keeping it would save me time.