Why am I getting these errors?

Why am I getting these errors? (Image below) When I import an FBX skeletal model from Maya? I’ve followed the instructions found here (FBX Skeletal Mesh Pipeline in Unreal Engine | Unreal Engine 5.1 Documentation) Yet the problem persists. I’ve tried deleting the root completely, removing any file that might have the same name, and importing it into a completely blank project.

Hi starksunreal,

Are you using Epic’s skeleton or a custom skeleton? Please provide as many detailed steps as possible so we can reproduce the issue here. Also, if you are using a 2014 Version of Maya or earlier you can post the file on something like Google drive or Dropbox if you’d like us to take a look at it.

Thanks

Hi , thanks for the reply! Sorry for the lack of info. I am using Epic’s skeleton, just trying to learn how everything works currently before I do anything custom. I changed the mesh slightly in maya, so I could verify the import worked.
I am using Maya 2014(student version) Here is the FBX file

Hi starksunreal,

I tried reproducing your issue by dragging your test.fbx file into an empty folder in UE4 from the desktop. I did not receive the errors you did, however, even though I selected “import all,” only a static mesh and material called “hero_tpp” were imported.

So I opened the test.fbx in maya. I found there was a skeleton but it was not “skinned” to the mesh. I renamed the mesh to soldier and the material to black (in case there was a naming conflict with the hero_tpp that already exists in the editor) then I applied the skin using smooth bind. Then I selected both (all the joints in) the skeleton as well as the mesh and chose to export the fbx.

The result was the mesh and skeleton imported successfully as shown here:

I removed your file from this post for your privacy.