How do I get an AI's navigation path?

I would like to calculate remaining path length to a target without creating a new path using this costly node. I’m sure this is possible I’m just not quite sure of the chaining of casts and accessors to get to it.

Thank you.

The node I don’t want to use:

24390-capture.png

Currently there’s no blueprint way that I can see to get the information you want. I’m taking a note and we’ll add missing BP functions supplying users with this functionality. Thanks for pointing this out!

Cheers,

–mieszko

thank you! amazing!

has this been implemented?

Mieszko, has this been implemented yet. :slight_smile: