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Unreal diffrent Vertex Count

Hi all,

as you can see I imported diffrent cubes with diffrent hard/soft edges into Unreal and I am wondering about the Vertex count. The more smoothing groups I will use, the less vertex I get.

I use Unreal 4.4 Maya 2015 and FBX 2015 plugin. ( FBX smoothing groups, smooth mesh and triangulation is on) Got the same results with smooting groups in 3DSMax 2014.

Does anyone else have this weird problem too?

Thanks, Malte

diffrent vertex count

I attatched the maya scene with its fbx files. maya file and fbx files

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asked Dec 18 '14 at 03:13 PM in Using UE4

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ggs_malte
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