Hi all,
as you can see I imported diffrent cubes with diffrent hard/soft edges into Unreal and I am wondering about the Vertex count. The more smoothing groups I will use, the less vertex I get.
I use Unreal 4.4 Maya 2015 and FBX 2015 plugin. ( FBX smoothing groups, smooth mesh and triangulation is on)
Got the same results with smooting groups in 3DSMax 2014.
Does anyone else have this weird problem too?
Thanks,
Malte
I attatched the maya scene with its fbx files.
[maya file and fbx files][2]