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Getting editor to load multiple game modules

My game is split into more than one module. The code intended for the editor (based on the UT example) is three moduies: A common, client. and editor module. These all build just fine and I get 3 .so files as the result. However, I am unable to start the editor because it seems to be only loading one of the 3 modules and then it complains about missing classes which are contained in the unloaded modules. I'm assuming this is traceable to the hotload functionality of the editor not expecting multiple game moduies. Is there a way to make this work?

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asked Dec 18 '14 at 04:35 PM in C++ Programming

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Whammy
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