How to enable GameplayAbilitiesEditor Module

Hi there,

I came across the GameplayAbilities module and would like to test it, as I’m currently working on something similar for my game.

How do I enable/access it?

I added GameplayTags, GameplayAbilities and GameplayAbilitiesEditor to my Build.cs but can’t find any reference to it. I saw in an old post that you had to add a line to the defaultengine.ini which was (before it was renamed)…

[SkillSystemEditor]
SkillSystemEditorEnabled=true

I tried replacing Skill with Ability in the above lines but no cigar. I see from my modules list that the GameplayTags module is there, but not the Ability System.

Many Thanks

Nevermind, figured it out eventually :slight_smile: Add the following to DefaultEngine.ini

[GameplayAbilities]
GameplayAbilitiesEditorEnabled=true