Getting a multiplayer game to work

Hi guys. I’m doing a multiplayer game for study purposes. It’s a simple game, based on the flying bp example that comes with UE4. The goal is to get two players to fly together online. Now, the game is working as intended inside the editor, with a dedicated server and 2 players (two separate windows). I achieved this by following Epic’s blueprints networking tutorial series.
Now, when I compile the game, I cannot run a dedicated server, nor run the game as a client to connect on the server. Can someone enlighten me on how to do that?

Thank you.

With some help from the guys at the UE4 IRC channel, I managed to understand some concepts about how to get it to work. Now it looks like I need to compile a dedicated server. On this page of the documentation it says that when I compile a game for shipping, it would create a mygameserver.exe, and that would be the dedicated server. However, that is not happening. I’m trying to do this entirely with blueprints, so I don’t have visual studio to do that. What can I do?

It looks like the only way to do it is by compiling as a server in visual studio. I’m downloading it now to test that.

how did it go?
i got LAN to work. just not multiplayer. and i need multiplayer to work. curious how far you got with it :slight_smile:

No luck so far. I can’t get it to work :frowning: