Multilingual support for iOS

Is there multilingual support in the Unreal Engine?
I am mostly interested in releasing multilingual apps in the iOS platform…

Hello ti319e**,

Yes, Unreal Engine does support localization, however this is currently a manual operation which will require some set up. There is some helpful steps on how to get started with localizing your project assets and text on the Unreal Documentation page.

Localization Set Up
https://docs.unrealengine.com/latest/INT/Gameplay/Localization/Setup/index.html

Localization General

Let me know if you found this helpful, or if you need further assistance.

Thank you,

Dear Andrew,

Thank you for you accurate reply!
I have one more question regarding localisation.
Do you know if Apple (and iTunes Connect) will recognise my app as being multilingual?

Based on Apple’s documentation:

Where do the available languages displayed for my app on the App Store come from?
This list of available languages shown on the App Store is based on your app bundle’s localization (.lproj) folders. Missing, incorrect, or invalid localizations in your app bundle can be caused by misconfigured localizations in your Xcode project. You cannot change the languages shown on the App Store by editing the localizations on iTunes Connect.

Hello again t1319e**,

As long as you make sure your directory structure is correct and you follow the localization documentation for your game. iTunes should not have trouble identifying the languages you have established and set up for your game.

That message is basically saying, you need to make sure your set up is correct in order for iTunes to be able to identify what languages you have localized your content for, and that you will not be able to change these settings via iTunes.

Cheers,