Platformer game: connecting sounds with character
I spent a bit of time trying to find how the character foley sound cues were connected to the actual robot character in Blueprint. I clicked on the robot character and searched its properties, I navigated through the assets in the content browser, and I checked the sound cues, but I never found a mesh object with a sound asset associated with it.
Would you happen to know of a solution to this challenge?
asked Dec 18 '14 at 10:13 PM in Blueprint Scripting
There's a couple easy ways to solution that...
answered Dec 19 '14 at 12:06 AM
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