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How to use text as an object?

When applying objects and you want to use them in your game as something it's easy. however for my soccer game i want to add a text into my game and I spent hours trying to figure it out. What I'm saying is i want to add the word "Dont!" And use it in my game it will be that when the user taps on this text the game will end.

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asked Dec 19 '14 at 02:03 AM in Using UE4

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KareemTheGod
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Hello Kareem,

I think you are looking for UMG. If you would like to know a little more UMG, please take a look at the posts below.

https://docs.unrealengine.com/latest/INT/Engine/UMG/UserGuide/index.html

https://www.youtube.com/watch?v=yua1KSjJDdY

Hope it helps!

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answered Dec 19 '14 at 09:07 AM

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Gleb.Bulgakov
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avatar image KareemTheGod Dec 19 '14 at 11:06 PM

Sorry man nothing helps me what i want is that any word can be used in my game and i can actually click on it and it would DO something

avatar image dissonanceint Dec 19 '14 at 11:40 PM

UMG is what you want. It can add text and buttons. Give the tutorials a go and read the documentation.

avatar image theonecalledtom Dec 20 '14 at 04:25 AM

Use UMG or a combination of Canvas text drawing and your own mouse click tracking (is mouse in area of text? is mouse clicked? do my thing).

avatar image Gleb.Bulgakov Dec 22 '14 at 08:42 AM

Hi Kareem,

I have add a step-by-step example for you. 1. First, you should create widget blueprint (Content Browser -> Create/New -> UI -> Widget Blueprint) 2. Open it and add a button and text from Pallete to Visual Disigner. Text add to button (all elements have hierarchical structure). If you want to hide button, set up alpha for Background Color to 0 (Details -> Appearance).alt text 4. Add event alt text 5. Show menu alt text

Best regards, Gleb

menu1.png (111.3 kB)
menu2.png (90.4 kB)
menu3.png (62.4 kB)
avatar image KareemTheGod Dec 22 '14 at 04:49 PM

Thanks for taking your time Gleb appreciate it I may now use text !

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