Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[UMG] Implementing Touch Events

Say I have a UMG Widget with a couple Borders exposed as variables. Assume I want to implement the "On Touch" events (moved, started, ended)... What's the workflow for checking if the touch event is over my borders? I don't really understand how the "My Geometry" and "In Touch Event" inputs work, or the return value for the output, when implementing the touch events. Parsing thru the context sensitivity I have mangled my way into getting the XY coordinate of the event, and then I have manually done hitbox math (i.e. i manually placed my border at this location, and know it's size, and am doing <= and >= checks of the touch location) to get something working. I feel as though there's a much better way to do this however, but even getting the position of a widget in blueprints is seemingly impossible - though setting all the variables is easy.

Product Version: Not Selected
more ▼

asked Dec 19 '14 at 03:25 AM in Blueprint Scripting

avatar image

31 5 8 16

avatar image Ruffian Dec 23 '14 at 01:09 AM

As an addendum, is there any way to get an event called literally the moment the user touches a finger to the screen? The only time I'm seeing any information updates (touch registering, touch/mouse positions updating to current location) are when either tapping (only updates the moment of releasing the finger and not when the tap starts) or moving a finger across the screen.

Without knowing the moment a finger touches the screen, it's impossible to get any reliable "hold" interaction.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question