How to set max framerate with blueprints?
I got an interesting idea of incorporating a framerate cap as a game mechanic, but couldn't figure out what is the node called that would do that. Maybe the one that launches a console command? And if so, what is the command that caps the framerate in-game.
asked Dec 19 '14 at 05:11 AM in Blueprint Scripting
The best way to do it at the moment is either by calling an Execute Console Command node, or alternatively I'd recommend Rama's Victory Plugin; here https://forums.unrealengine.com/showthread.php?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required!
It has a bunch of useful stuff.
answered Dec 19 '14 at 07:18 AM
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