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How to add aim down sights (ADS) functionality to FPS template?

I'd like to incorporate a similar aim down sights (ADS) functionality as the Shooter Game sample to the FPS template (C++).

Adjusting the FOV and other necessary variables is simple, however the actual action of the weapon moving into the ADS position isn't explained anywhere. I've looked through all of the Shooter Game code and assets but still can't seem to find where this is actually done.

How can I implement this ADS feature to the FPS template?

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asked Dec 19 '14 at 05:37 AM in C++ Programming

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avatar image Naters4lad Dec 19 '14 at 09:33 AM

Is it done via blueprints or an animation?

avatar image Giovannini Dec 19 '14 at 05:10 PM

I'm not sure. I'd like to know which.

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Hi, Giovannini,

Aim Down Sights can be done using animations and animation blueprints.

A question on this topic has already been posted and can be viewed here: https://answers.unrealengine.com/questions/71177/should-i-use-blueprints-or-c-for-animation.html

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answered Dec 29 '14 at 06:09 AM

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