What do I need to do differently when I package for VR / Oculus?

I have added the console command “fullscreen” into the Level Blueprint (on Begin Play) and have the latest Oculus runtime and SDK installed. Is there anything else I need to do to get my game ready for the Oculus?

I currently do not have my Oculus here so I can’t test it.

This should be enough for your game to run in Oculus mode, provided one is plugged in. However, there’s a lot of stuff you might need to tweak if it’s ever going to run smoothly, such as the screen percentage :stuck_out_tongue:

Thank you! Its just to get it going. Right now I sent it to a friend who has an Oculus and its crashing. It also doesnt enter into Rift mode, even not extended with Alt + Enter. That’s pretty awkward.