What do I need to do differently when I package for VR / Oculus?
I have added the console command "fullscreen" into the Level Blueprint (on Begin Play) and have the latest Oculus runtime and SDK installed. Is there anything else I need to do to get my game ready for the Oculus?
I currently do not have my Oculus here so I can't test it.
asked Dec 19 '14 at 07:20 AM in VR
This should be enough for your game to run in Oculus mode, provided one is plugged in. However, there's a lot of stuff you might need to tweak if it's ever going to run smoothly, such as the screen percentage :P
answered Dec 19 '14 at 08:17 AM
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