How do you change mouse sensitivity?

I changed the in editor sensitivity, but how can I change the sensitivity when I press “play”?

In the C++

PlayerInput->SetMouseSensitivity()

See

#PlayerInput.h

I can make a blueprint node for this eventually, once I get my UE4 build :slight_smile:

Rama

Also, if you’re using something like Shootergame, FPS or ThirdPerson projects which has Bindings for Axis Mappings by default, you can adjust the scale values directly for the Mouse X and Mouse Y if you don’t want to jump into code.

-W

Thank you both for your answers!

Could I please get more of an explanation on how to adjust the mouse sensitivity for the FPS mode

Hey Rama, did you get around to making this a blueprint node? Would this variable actually change the mouse sensitivity, like in an RTS with the cursor visible? Cheers man you rock!