I have a blueprints-only project running on version 4.6.1. It runs fine in the editor with any of the play modes (Selected viewport, standalone game, etc). However, when I package it for windows and run, it crashes on startup. I’ve attached the log file here. Using Visual Studio, I can see that it is asserting in UObjectGlobals.cpp, StaticAllocateObject() where TotalSize==0 for one of my classes. I’m also attaching the callstack
This project was recently upgraded from 4.5.1, where it was also crashing on startup, but I wasn’t looking into it to see where it was crashing.
What can be done to resolve this, and more likely, what other info should I provide for anyone to have more insights into this?