I’ve noticed there is a none object for most things (components in blueprints, materials, etc) recently I’ve been having to delete and re-import things a lot (skeletal mesh to static and visa versa) as our pipelines change and it would be helpful if instead of throwing an error when you try to delete something it warns you that it is being referenced and asks if you want to switch the references to none then deletes it.
Thanks,
Aidan