4.6.1 Animation and Package Problems
I have been working on a project (Advanced 2D Platformer) for the Unreal Marketplace. Upon updating to 4.6.1 I have a couple of problems.
For no reason at all, the character movement is janky. It jitters back and forth, any standard camera movement amplifies the problem. The character appears to float above a smooth no angle ground at times, and I am using a standard capsule and character movement component. As you can see, the character has lift at points, but there is no Z velocity. A ground check always returns true in this scenario.
The game runs in the editor and with the launcher, however, the packaged version of the game crashes immediately. I have provided a screenshot of the crash, but there is no useful information (no callstack). I can package a standard game with no problem, however, my blueprints are very simple, I am not using anything out of the ordinary.
I don't know if this exactly an issue with 4.6.1, but physics act very differently based on whether you play it in the editor, or launch it through the cooker.
Useful Note: There is no C++ code involved or custom plugins. I am more than willing to send my project files over if need be.
answered Dec 31 '14 at 11:31 PM
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