How can I read what animation state a character is in from blueprints?

I have a character which I’m sending a command to stop crouching. I then want to either see when this animation stops playing, or, more usefully, just read what state the character is in. when it’s in idle I will do something else with it.

Thanks!

At the top of your persona window (in the state machine part of your animation blueprint) you can select an option in the “Debug filter” drop down. You can now see what parts of the animation your character is in when you check true or false on your transition booleans on the left hand side.

I hope this helps.

Sorry, I meant, how can I tell from blueprints - so that I can trigger something.

You can add events to transitions or states in their details panel.

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