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path deformation scene from 3ds max to UE

Hi i wanted to bring this scene over to UE4.4.3. link text

but ive no idea how to do this. the animation is done with a path deform modifier. as far as i know ue dosnt support wheter this modifier or a baked down vertix animation.

thx for ur help

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asked Dec 19 '14 at 04:14 PM in Using UE4

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Hello invesar,

Are you attempting to have this as an animated movie within your game like a cutscene or a title?

Or do you want 3 Dimensional Ribbon like objects to animate and fly around in a world space?


Andrew Hurley

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answered Dec 22 '14 at 08:00 PM

avatar image MATAN May 01 '15 at 04:28 PM

i see no one has answered you Andrew, but ide like to ask the same question if u or anyones knows. i'd like to do the same thing, to have it as an in game object (not animated movie). is this possible? i thought to de it with morpher modifire but then i have to take many snaps of the animation, and the resukt is not as good as the original and it taked a lot of time. is there a better/ gaster way to do this? thanks a lot, matan

avatar image AndrewHurley May 01 '15 at 08:30 PM


If you wanted something like a ribbon to animate across the screen in real-time you could set it to move to a location across a 'Timeline' within blueprints. This gives you greater control than matinee since you will be animating along a curve.

Take a look at our sample 'Content Examples' project which utilizes timelines in various ways to animate and move objects for your game.

Timeline Functionality


Timeline Animation


Let me know if you need help figuring out how to animate along a timeline.


Andrew Hurley

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