Why won't my packaged game play my level?

I’m trying to package and release game I made (I did one level tutorial from UnrealEngine channel and created a room with some chairs blah blah. I want to package and release this level to a friend to check out some funny edits I made.

First of all, why is packaging so messed up for me?

I am trying to release packages as both Development and Shipping. game keeps starting up in First Person Template level that we added when we started. Then I tried cleaning output area and repackaging, still same. I set my default game and editor map to my room map, away from example map. Still nothing. Then I’ve even gone and deleted other map files and repackaged, and my game died on:

Failed to enter /Game/Maps/Example_Map: Failed to load package ‘/Game/Maps/Example_Map’. Please check log for errors.

Address = 0x0 (filename not found)

It’s still looking for the **** **** map!

Why is this so hard to figure out? How do I learn more about concepts of levels and how to transition between them or select from them in my release?

Hey cdietschrun,

When you set default map in Edit > Project Settings > Maps & Modes, make sure you click Set as Default button. Once you package project after that, it should use that Game Default Map as starting map.

There’s also a pretty useful example of level streaming in Content Examples project. Load up level_streaming map and take a look at examples in there!

Hope that helps!

Ah! I hadn’t found that yet, I’m not home and can’t check, but I assume you know truth here so I’ll mark this completed. Thanks very much!

Thank you, this worked perfectly. I tried to figure this for hours :frowning:

It should really just default package to what you are working on.