How to make a custom button work like key binding button?

I am trying create a mobile button that will continuously update a variable like the key bindings do. The key bindings update the the axis value every tick which I use to drive my character. You can see the remnants at the top of the screen shot. My solution below that requires the button to keep getting pressed to move the character but what I want is the button to just be held down to continuously move the character.

I would also be interested in knowing if there is way to accomplish something similar using the Virtual Joysticks. I could not figure out how to access the in my blueprint.

Can not seem to crack this one :frowning:

I finally got it. I found this thread

That made me realize I needed to put my buttons inside my Event Tick and that did the trick.