I am posting my current machine specs to check if it would be ideal for Unreal 4. I am hoping the Windows 8.1 + Xeon processors + multi GPU concoction doesn’t have a downside to productivity.
Can this config be sped up more for Unreal 4? More GPUs with SLI? Diminishing returns? Currently the machine is SLI disabled for rendering purposes.
Looking for high-fidelity realistic output at 60 FPS or more.
Operating System
Windows 8.1 Pro with Media Center 64-bit
CPU
Intel Xeon E5 2680 V2 @ 2.80GHz 23 °C
Ivy Bridge-EP/EX 22nm Technology
Intel Xeon E5 2680 V2 @ 2.80GHz 25 °C
Ivy Bridge-EP/EX 22nm Technology
RAM
64.0GB Dual-Channel DDR3 @ 936MHz (13-13-13-32)
Motherboard
ASUSTeK COMPUTER INC. Z9PE-D8 WS (Socket-R 2011) 41 °C
Graphics
Acer B296CL (2560x1080@60Hz)
Cintiq 13HD (1920x1080@60Hz)
Acer B296CL (2560x1080@60Hz)
2047MB NVIDIA GeForce GTX TITAN Black (ASUStek Computer Inc) 42 °C
2047MB NVIDIA GeForce GTX TITAN Black (ASUStek Computer Inc) 34 °C
ForceWare version: 344.75
SLI Disabled
Storage
447GB INTEL SSDSC2BP480G4 (SSD) 31 °C
931GB MB1000CBZQE (SATA) 30 °C
931GB MB1000CBZQE (SATA) 33 °C
Optical Drives
HL-DT-ST BD-RE WH16NS40
Audio
Realtek High Definition Audio