How to Create Maya Like Player Camera Controls

Hey Everyone,

Im creating a turn based strategy game that takes place in space and Im wondering how you would setup camera controls to give the player control in x,y,z as well as pivoting and zooming around objects when selected.

Thanks!

Depends how you want to implement your camera but here is a simple one I mocked up using the PlayerCharacter BP in the content examples:

When you hold the left alt it will switch between moving forwards/backwards/left/right to rotate around the spot though it wont move in the direction your looking at that’s a little bit more complicated also, if you want something to tumble around things, it gets a bit more complicated but the principle to switch is the same you just need to have reference to the object you want to tumble around and the current distance from said object.