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Suggestion from "Record Animation"


Please this coming UE4.7 version, i suggest to combine this Stop Recording to Reverse and Play button. To less to modify/delete exceeded key frame and will less clicking mouse while Recording. :)


alt text Suggestion from "Record Animation"

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asked Dec 20 '14 at 12:28 PM in Using UE4

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avatar image Steve Hardister ♦♦ STAFF Dec 30 '14 at 10:03 PM

Hi Puede,

When you press play or reverse the arrows turn into pause buttons which effectively stop the animation. If you added a "stop" button in between the arrows what are you gaining that you don't already have by pressing pause?

I'll be happy to enter a feature request on your behalf if you can describe an advantage I am missing.

Thanks for your feedback!

avatar image Peude Dec 31 '14 at 08:58 AM

Hi, Happy new year, not in between. if any of this play and rewind they will be automatic stop record when they wanna stop. its good for not exceeding time :) from frame

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1 answer: sort voted first

Happy New Year Peude!

I've entered the feature request JIRA [UE-7081] to add a stop button or feature in the preview window closer to the notify timeline. Thanks for the clarification. (If this is still not what you mean, let me know and I can adjust the request.)

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answered Dec 31 '14 at 02:26 PM

avatar image Jeka3d Jun 07 '16 at 04:27 PM

also wold be great to make clear record just from start to stop of animation this help if u need to record retargeted animation with bones spaced to skeleton

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