How do i enable collisions for components in a character?

Hi,

I can’t make a UStaticMeshComponent collide.

Collisions are set to block all, both in editor and in c++.

The mesh has a collision box, and complex collision is enabled.

I have tried many options, only the capsule component is allowed to collide.

There seems to be something special going on with capsulecomponent/rootcomponent but i can’t find any doc about that.

I am not allowed to set the mesh component as root component in the editor, and when i do it in c++ all my moves are going crazy.

What’s the trick ?

Thanks

Cedric