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UMG: Text block color codes?

Hello, Is there any way to change part of the text in textblock to be different color (like first word/sentence)?

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asked Dec 20 '14 at 04:48 PM in Blueprint Scripting

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2 answers: sort voted first

Nope.. this is one of the limitations with UMG which personally really disappoints me.

There really needs to be proper rich text support... I mean any UI system that I have ever used before have that.

The only thing you can do right now is to use multiple text blocks right next to each other (you can use a wrap box for example) but the issue I currently have with this method is that the more text blocks there are, the more the performance hit becomes, I guess the draw calls aren't batched properly? or I don't know.

My case is kind of extreme and pretty heavy on text though.

If you only need for relatively small number of words to be a different color then it should be no problem at all.

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answered Dec 20 '14 at 06:27 PM

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avatar image Grogger Mar 25 '15 at 08:42 PM

Hi TK-Master,

Have you found a way around the performance problem or otherwise found a better solution for this?

avatar image alperenakyuz Mar 25 '15 at 08:55 PM

It shouldn't be that heavy on the GPU since it's an extremely low order draw call.

avatar image RVillani Jan 06 '16 at 08:05 AM

Maybe the Invalidation Box Widget can solve the performance problem. It's under Palette > Optimization.

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If someone stumbled upon this, there's already a solution for it in the forums. It's currently implemented as experimental but can already be used.

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answered Mar 22 '17 at 12:49 PM

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