Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[Closed] Weapon Selection System

At the moment I have a fleshed out weapon system that includes various things like ironsights, muzzle flash, reloading, ect, but it is all handled inside the player blueprint and not in a weapon specific blueprint. I feel this will fill my player blueprint space pretty quick and just seems like an inefficient method. Im interested in expanding each weapon into its own specific blueprint, but Im not sure how I should have everything work together. Ive basically expanded a lot on the FPS blueprint template.

alt text

Product Version: Not Selected
more ▼

asked Dec 20 '14 at 08:04 PM in Blueprint Scripting

avatar image

245 41 52 64

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

The question has been closed Dec 20 '14 at 08:36 PM by DotCam for the following reason:

Duplicate Question:


1 answer: sort voted first
more ▼

answered Dec 20 '14 at 08:36 PM

avatar image

3.1k 74 34 148

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question