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Send Data from Player Controller to AnimBlueprint using Custom Events.

Hello. I'm trying to Send data from my player to the players Animation Blueprint Using Custom Events, But the cast fails.
I'm using Unreal 4 Version 4.4.3 and not able to update at this time. Thanks for you'r time.



PlayerController PlayerController

AnimationBlueprint AnimationBlueprint

Product Version: Not Selected
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asked Dec 20 '14 at 08:16 PM in Blueprint Scripting

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Try creating the Recieve Hydra Data Event on the PlayerController instead, then assign it to the Animation Blueprint from the PlayerController on Construction Initialize Animation. Then call the event on the PlayerController. You could always create this on the Character then assign from there instead.

Let me know if that works for you!

-Peter L. Newton

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answered Dec 20 '14 at 09:32 PM

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avatar image BallisticDK Dec 20 '14 at 09:45 PM

I have made a new custom event in the player controller, but how would i assign the it to the animation blueprint on Construction?

avatar image PeterLNewton Dec 21 '14 at 02:42 AM

Search for Initialize Animation - I made the assumption it was called Construction.

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