Hello. I’m trying to Send data from my player to the players Animation Blueprint Using Custom Events, But the cast fails.
I’m using Unreal 4 Version 4.4.3 and not able to update at this time.
Thanks for you’r time.
HydraActorBlueprint
PlayerController
AnimationBlueprint
I have made a new custom event in the player controller, but how would i assign the it to the animation blueprint on Construction?
Try creating the Recieve Hydra Data Event on the PlayerController instead, then assign it to the Animation Blueprint from the PlayerController on Construction Initialize Animation. Then call the event on the PlayerController. You could always create this on the Character then assign from there instead.
Let me know if that works for you!
-Peter L. Newton
Search for Initialize Animation - I made the assumption it was called Construction.