Checking "Simulate Physics" in a blueprint using a skeletal mesh will collapse all bones to 0,0,0

As of the 4.7 preview, I’ve got a skeletal mesh I’m using for a blueprint where I want it to always simulate physics. Normally it looks like this:

Octopus

If I check the box in its skeletal mesh component labeled "Simulate Physics, it appears to collapse all the bones to 0,0,0:

Kill me

In 4.6, this worked as expected. This seems new with 4.7. Thanks!

Hi BrianMay,

I just tested this in the 4.7 Preview but I couldn’t get your results. I’m testing with the default 3rd Person template character.

If you would like, you can send us your skeletal mesh and character .uassets so we can troubleshoot this for you. Just send me a download link by private message on the Forums.

If not, can you try reproducing this in a default project?

Hey TJ, thanks for getting back to me.

I was able to repro this with the default 3rd person template by disconnecting all animations, then ticking Simulate Physics after creating a new Physics Asset (since there isn’t one by default). In the Blueprint Editor, it seemed fine. When I dragged out an instance into my map, this is what I get:

http://i.imgur.com/lgQDKqI.png

Thank you for the report. I was able to reproduce this in the 4.7 Preview, but it’s been fixed in our latest internal build. You should see this working correctly in a future update.

Cheers,

TJ