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AlwaysTickPoseAndRefreshBones in Blueprints?

Is there a way to allow the server to watch the client's animations? As of now, the server only knows where a character is, but won't keep track of how it's moving during animations.

Prone/crouch is impossible without this.

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asked Dec 21 '14 at 01:08 AM in Blueprint Scripting

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GG04
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avatar image Jacky Dec 21 '14 at 01:18 AM

You can find that option in BP skeletal mesh component's Skeletal Mesh tab > Mesh Component Update drop down. Have you not found this or is this not working in multiplayer?

avatar image GG04 Dec 21 '14 at 02:01 AM

I have that option ticked but the issue is that it doesn't seem to work in multiplayer.

The client has no problem seeing the movement, but the server is completely unaware of the animation causing skeletal movement.

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