AlwaysTickPoseAndRefreshBones in Blueprints?

Is there a way to allow the server to watch the client’s animations? As of now, the server only knows where a character is, but won’t keep track of how it’s moving during animations.

Prone/crouch is impossible without this.

You can find that option in BP skeletal mesh component’s Skeletal Mesh tab > Mesh Component Update drop down. Have you not found this or is this not working in multiplayer?

I have that option ticked but the issue is that it doesn’t seem to work in multiplayer.

The client has no problem seeing the movement, but the server is completely unaware of the animation causing skeletal movement.

in ue5.2,the option is in the meshcomponent details,which is called Visibility Based Anim Tick Option,选项中文是 基于动画tick的可视性选项

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