FMath::FInterpTo() Not Implemented?
Hi everyone, I was looking for a function that I could use in Tick to interpolate a float like character health from its current value to its maximum value. Looking at the API documentation in 4.6 it seemed like FMath::FInterpTo could be a good candidate to use. In my project (4.6.1) I was not able to get this function to work though.
I tried to use the visual studio feature to view this functions definition, and instead it goes to the functions declaration, it doesn't seem as if it has a defined definition.
When I tried to see other math functions that were used in the ShooterGame example, for instance FMath::Lerp() the function seems to display correctly and is also defined in the UnrealMathUtility.h.
My questions are: (1) Should I be having this problem? I am using downloaded library builds of the engine, not github source. (2) Is there another way to accomplish the changing the value of a float over time using existing math functions that I may not be seeing?
asked Dec 21 '14 at 03:47 AM in C++ Programming
Not a problem, please mark as closed.
answered Dec 21 '14 at 04:21 PM
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