Post processing not showing up in launch
I'm trying to add a sepia/film grain/vignette effect to my game. I was able to successfully do so:
However when I launch the game to test it, said effects are gone:
How do I get these effects to show up when launching?
Sorry if this is a very noobish question. I literally just started using UE4.
If some settings work, while other do not you might want to look at your scalability settings. Post process effects only show up if they are enabled in the post process volume and the scalability settings allow them to be enabled.
answered Dec 21 '14 at 01:36 PM
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