Skeletal mesh is backwards in first person view
I have a system similar to that of the Shooter Game sample. I have my character blueprint which holds the first person hands mesh and my weapon blueprint which holds the first person weapon mesh. The weapon's position is dictated by a socket located within the hands skeleton.
The weapon is in the correct location, however it is backwards (weapon barrel pointing towards camera). Take a look at the picture attached to see what I mean.
How can I fix this?
asked Dec 21 '14 at 04:48 AM in Using UE4
I simply rotated the socket (relative location) 180 degrees and it fixed my issue.
answered Dec 21 '14 at 06:40 AM
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