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Skeletal mesh is backwards in first person view

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I have a system similar to that of the Shooter Game sample. I have my character blueprint which holds the first person hands mesh and my weapon blueprint which holds the first person weapon mesh. The weapon's position is dictated by a socket located within the hands skeleton.

The weapon is in the correct location, however it is backwards (weapon barrel pointing towards camera). Take a look at the picture attached to see what I mean.

How can I fix this?

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asked Dec 21 '14 at 04:48 AM in Using UE4

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Giovannini
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I simply rotated the socket (relative location) 180 degrees and it fixed my issue.

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answered Dec 21 '14 at 06:40 AM

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Giovannini
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