Can no longer import skeletal mesh in one particular project

I am trying to import an FBX file into my project. This was no problem until recently when out of nowhere I can no longer import any FBX file - but only in that one project of mine. I tried opening the Shooter Game sample in a new project and I can import FBX files without problems.

For my project, in the FBX Import Options dialog (after right-clicking in content browser > Import Asset > Selecting FBX file) and under the Mesh category, I check “Import as Skeletal”. Once I click it, all expected options are suddenly hidden and I can not import anything (Import All and Import are grayed out).

I attached a picture which displays screenshots of this problem.

How can I fix this?

Hi Giovannini,

In order to reproduce this, what version of the Engine are you using. Also, if possible, can you send a copy in a zip file of the .fbx file you are trying to import?

Thanks

I was originally using version 4.6.1. Then I downloaded the 4.7.0 (preview) and it was working fine. Now 4.7.0 has the exact same issue of out nowhere.

Here is this FBX file I was using: http://www.filedropper.com/m16a4_2

However the same problem occurs with any FBX (or even OBJ file).

Not to step on 's toes here, but I think this may be related to a bug I’ve already entered that can cause the import to get stuck in this if you select and unselect certain check boxes for the Skeletal Mesh and mesh options.

The resolution to “reset” this on the other users project was to delete the saved and intermediate folders in the project folder. More than likely you’ll only need to delete the config folder, but if that doesn’t work try both. (Make a copy of these if necessary). Once that’s done start up your project and see if the mesh will import.

Tim

I’m sorry, that was the method we originally tried. The user on that post said this worked for them:

“What did work was editing EditorUserSettings.ini within the project concerned and setting bImportMesh=False (yes, False). Next time the Import Dialog opens the Import Mesh options will then be visible.”

Give that a shot. Apologies for the confusion. If it ends up being this bug the reference # is UE-4857.

Yes, that solved it. I guess it’s the same issue. Thanks for the help.