Engine GameFlow and Startup Sequence

Hi guys,

I’m trying to find any documentation and overview graph on what functions are called during engine and game startup. I’m sure I have seen this somewhere but neither google nor the internal search function can help me find it. I know that there was something for UDK (UDK | UnrealScriptGameFlow) but for UE4, I don’t know where I should look.

Furthermore, I’m very interested in the game flow of the engine and main loop (which tasks will the engine do in what order and what function calls are involved). Is there anything graphically or written?

I have some issues on the calling order of initialization, registering, startup events, etc. (especially between different objects) and I want to get a grip on this whole thing.

Thanks and best regards,
Julian

Pfff, welcome to UE4 NO ANSWERHUB.

Oh god - 2014. Rly ?

PFF, i ask google in 2016 and it give me this question without answer so i decided to post some ideas. I dont know how unreal engine starts up, but you can trace it during debug session and you need to compile this stupid engine from source for that. All what i can say just look deeper in UGameInstance class, coz its main entry point for your game.