My UMG Inventory Crash when open Editor
I used UE4.6
I followed all the videos from Unreal Engine Channel and my Inventory works fine...but when I exit the editor and open again...the slots I created in a second Blueprint Widget always crash. The image below show the part where the bug occur:
The solution I found is replace all slots inside the Uniform Grid Painel....the bug vanish while the editor is open...but when I close the editor and open again the problem returns!
I created new projects and all have the same problem! I can't run my game because of that! Help!!
After looking through you blueprints I found that your issue is cause by circular dependencies. I have a working version of the project you sent me. It appears to be working correctly after the circular dependency problem was fixed. Your Game_Hud_Inventory2 was referencing Inventory_Slots and Inventory Slots was referencing Game_Hud_Inventory2. I moved all of the functionality of Inventory_Slots into Game_Hud_Inventory and with a bit of work was able to get the project to work correctly. I hope this helps get you started on correcting your issue.
Make it a great day
answered Jan 08 '15 at 09:36 PM
Rudy Q ♦♦ STAFF
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