Camera Blocking Volume
So I currently have my setup so that the camera moves whenever the cursor hits the edge of the screen like in a RTS game. My problem however is that I want to stop the camera from moving any further once it reaches a certain part of the screen. I've tried a CameraBlockingVolume but it isn't doing anything. Any advice is appreciated.
asked Dec 21 '14 at 08:24 PM in Using UE4
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