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Make a child object move the player character?

I'm modifying the Side Scroller template.

I've created a new character blueprint to replace the default player character. My player is a space ship static mesh which is moved around by a PhysicsThrusterComponent object. So, in this case, I don't have a skeletal mesh to assign to the Mesh component of the character blueprint. The ship static mesh is a child of Mesh, and the PhysicsThruster component is child of the ship mesh:

alt text

The ship does move, but it moves independently of the Mesh component. I'm guessing this will be a problem in my game because the player technically isn't moving at all. Only the child object is moving.

How can I make the ship mesh move the player character along with it?

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asked Dec 21 '14 at 11:13 PM in Blueprint Scripting

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In this case you dont need the charactermovement component and the capsule component, since flying characters dont use the movement component of a walking character. So you can just remove those and place your spaceship mesh to the root, or start over and make something like the ship in flying template.

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answered Dec 21 '14 at 11:19 PM

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avatar image TimmyToolman Dec 22 '14 at 05:19 AM

That makes sense, but I was not able to remove either of those components from the Character blueprint. So, following your next suggestion, I started over with a blank Pawn blueprint, added my mesh, thruster, and a camera, and everything worked as intended. Thanks!

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