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Save game not working in packaged build

Hello All,

After some extensive trial and error, I finally got save games working in my game. During the game, I have it setup to only save data after the level has been finished. It works perfectly when I Play in Editor, but does not save in a packaged build. It creates the .sav file, but does not save the variables into it like it does in the editor. What is the difference? I have read through a couple threads about this, but they didn't involve this. Their game was not creating the save, my is creating the .sav, but not saving anything into it. In my blueprint, I'm casting to my save game type, then writing to variables in the save game BP, then saving to slot. Is it possible that casting isn't what I want to use, and instead create a save game variable in a Game Instance? I've been thinking about trying that, but it works in the editor the way I have it, so I'm hoping it is something simple to fix.

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asked Dec 21 '14 at 11:19 PM in Blueprint Scripting

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dhott
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avatar image dhott Dec 28 '14 at 06:43 PM

It's come down to Cast's to GameMode keep failing in a packaged game. Anybody else have this problem? Is there any way to fix this? Or a better option? I keep my save game object inside of GameMode, should I put it somewhere else?

avatar image Fieol Apr 05 '16 at 01:02 PM

I'm facing same issue. Although this thread looked quite old. But still if someone can tell solution. Unable to get reference of gamemode.

avatar image KillerSneak Apr 15 '18 at 05:55 PM

I'm having the same issue.

  • Local testing works fine (from PC)

  • Testing it by installing the APK with the BATCH file works fine

  • Installing from the app store and save games don't work at all

Any news on this?

avatar image Generica Apr 30 '18 at 07:26 PM

Having same issue. Guessing its something to do with game mode

avatar image Sampuig12 Nov 22 '18 at 09:10 PM

Same problem here, not working on play store download works in engine and also if I launch it.

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