there is part of error.
LogPlayLevel:Display: UnrealBuildTool: In file included from J:/C++/UnrealEngine-4.6.1/Engine/Intermediate/Build/HTML5/MeshViewer/Development/Plugins/Static/ScriptPlugin/Module.ScriptPlugin.cpp:9:
LogPlayLevel:Display: UnrealBuildTool: In file included from J:/C++/UnrealEngine-4.6.1/Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Private/ScriptPlugin.cpp:19:
LogPlayLevel:Display: UnrealBuildTool: In file included from …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/GeneratedScriptLibraries.inl:578:
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:3:27: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_GetActorClass(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:18:33: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_GetComponentByClass(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:35:28: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_ForceNetUpdate(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:43:32: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_K2_OnEndViewTarget(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:57:35: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_K2_OnBecomeViewTarget(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:71:30: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_FlushNetDormancy(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:79:22: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_GetOwner(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:94:38: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_OnRep_ReplicatedMovement(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:102:30: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_ReceiveDestroyed(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:110:36: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_UserConstructionScript(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:118:25: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_GetLifeSpan(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:133:25: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_SetLifeSpan(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:147:26: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_ReceiveInput(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:160:24: error: use of undeclared identifier ‘FLuaVector’
LogPlayLevel:Display: UnrealBuildTool: Params.VectorValue = (FLuaVector::Get(InScriptContext, 4));
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:169:36: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_ReceiveActorOnReleased(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:177:35: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_ReceiveActorOnClicked(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:185:39: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_ReceiveActorEndCursorOver(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:193:41: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_ReceiveActorBeginCursorOver(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: …/…/…/…/Unreal Project/MeshViewer/Intermediate/Build/HTML5/MeshViewer/Inc/ScriptPlugin/Actor.script.h:201:36: error: unknown type name ‘lua_State’
LogPlayLevel:Display: UnrealBuildTool: int32 Actor_ReceiveActorEndOverlap(lua_State* InScriptContext)
LogPlayLevel:Display: UnrealBuildTool: ^
LogPlayLevel:Display: UnrealBuildTool: fatal error: too many errors emitted, stopping now [-ferror-limit=]
LogPlayLevel:Display: UnrealBuildTool: 20 errors generated.
LogPlayLevel:Display: UnrealBuildTool: ERROR root: compiler frontend failed to generate LLVM bitcode, halting
LogPlayLevel:Display: UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
LogPlayLevel:Display: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: J:\C++\UnrealEngine-4.6.1\Engine\Plugins\ScriptPlugin\Binaries\HTML5\MeshViewer-ScriptPlugin-Static.bc
LogPlayLevel:Display: UnrealBuildTool: Cumulative action seconds (8 processors): 0.00 building projects, 66.89 compiling, 0.00 creating app bundles, 0.00 generating debug info, 2.17 linking, 0.00 other
LogPlayLevel:Display: UnrealBuildTool: UBT execution time: 37.02 seconds
LogPlayLevel:Display: CommandUtils.Run: Run: Took 37.1591254s to run UnrealBuildTool.exe, ExitCode=2
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): J:\C++\UnrealEngine-4.6.1\Engine\Binaries\DotNET\UnrealBuildTool.exe MeshViewer HTML5 Development “J:\Unreal Project\MeshViewer\MeshViewer.uproject” -noxge. See logfile for details: ‘UnrealBuildTool.txt’
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): J:\C++\UnrealEngine-4.6.1\Engine\Binaries\DotNET\UnrealBuildTool.exe MeshViewer HTML5 Development “J:\Unreal Project\MeshViewer\MeshViewer.uproject” -noxge. See logfile for details: ‘UnrealBuildTool.txt’
LogPlayLevel:Display: Stacktrace: ?? AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options)
LogPlayLevel:Display: ?? AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName)
LogPlayLevel:Display: ?? AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity)
LogPlayLevel:Display: ?? AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity) LogPlayLevel:Display: ?? Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) LogPlayLevel:Display: ?? BuildCookRun.DoBuildCookRun(ProjectParams Params) LogPlayLevel:Display: ?? BuildCommand.Execute() LogPlayLevel:Display: ?? AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel:Display: ?? AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: ?? AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: ?? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: ?? AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: Command failed (Result:2): J:\C++\UnrealEngine-4.6.1\Engine\Binaries\DotNET\UnrealBuildTool.exe MeshViewer HTML5 Development “J:\Unreal Project\MeshViewer\MeshViewer.uproject” -noxge. See logfile for details: ‘UnrealBuildTool.txt’
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=2
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED
PackagingResults:Error: Error Launch failed! Invalid Arguments