Package size for C++ blank project is 699mb?
I know this question has been asked several times before but the information out there is still not answering questions regarding package size.
The following is without the starter content.
I create a blank C++ project with a few meshs and texture files and when I export to win64 as Developement the folder size is 699mb's. Changing to shipping reduces it to 400mb but thats still quite high.
When creating a blueprint only project with the same assets it is only 200mb's. Even 200mb is still frustrating to not understand where all this is going. Why such a huge difference between blueprint only and C++?
I've asked several question.. My aim is to gain a better understanding of how a project influences package size. Can a staff member or experienced developer break this topic down to give the community better information :)
asked Dec 22 '14 at 04:38 AM in Packaging & Deployment
For the newest release (4.7.5 at time of posting), here is another thread with some tips on how to reduce the package size of Windows games.
Hope this helps!
answered Apr 17 '15 at 04:00 PM
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