Is there a way to zero world origin to a new location?
I am fairly certain its impossible, but just in case it is - is it possible to set world origin to a new location and have it reset the whole coordinate system to that new location as 0,0,0?
I am making an endless runner, and it would help with precision loss at great distances.
If I am thinking about it wrong, please let me know. Currently I just spawn actor tiles in front of the player based on a trigger volume, and destroy them in the same way.
asked Dec 22 '14 at 04:40 AM in Using UE4
You have to add existing world origin to new location to zero it to a given coordinate. This effectively resets the world to new location - which is very useful for anyone writing large single player games or endless runners.
You sir are in luck.
answered Dec 22 '14 at 04:45 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here