Light function and cube texture?

Hello!

My question is it still possible to create cube texture to use as light function texture with point light, to get light function projection in all directions?

Thank you.

Hey redbox -

It is possible to do just what you are requesting within the confines of a light function. So it will not be in color as light functions are restricted to greyscale with the light color determining actual color. You will also probably want to place a ReflectionVectorWS into the UVs of your cubemap to allow it to display without too many stretching errors.

Thank You

Eric Ketchum

I understood that.

Thank you for response Eric.